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(1 edit) (+1)

The environment had a lot of life and personality. An unfortunate side effect of this was a drop in framerate. The dialogue trap was funny but also slightly irritating (which I assume was the intent). I also walked in on someone in the bathroom... that was embarrassing...

I think you should have kept the doors in to give a sense of progression because I kinda felt lost wandering around.

(+1)

Lol the dialogue trap was for the room representing "anger" so it sounds like we hit the mark there.


We did miss the mark on that framerate of our first apk. Newest apk solves that issue and gives the doors back to give sense of progression. :) Thank you so much for trying this out!!