Thanks for the feedback! I hope to update the game, smooth out the rough edges, and re-release it later this year : )
Primitive Dev
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The spheres were just placeholder items. Unfortunately, I didn't have time to replace them with something else. The conveyor belts were super fun to play with. I put a hidden button on the side of the store that would give you money each time you press it incase anyone wanted to build a something crazy with the conveyor belts
Hey,
Would you be interested in teaming up?
I've been working with Unity for almost a year and a half now. I've participated in 3 game jams. I mostly focus on the VR platform but I also have some experience with regular 3D.
Here is my discord if you are interested:
Updog#8542
Note: The discord link on your website doesn't seem to work properly.
I've participated in 3 game jams so far but never been a part of a team before. I have just over a year of experience working with Unity and coding in C#. Most of my experience is with making VR games, but I some experience with regular 3D and have slim experience with 2D. Feel free to checkout my portfolio: https://updog97.itch.io/
For this game jam I want to focus one specific aspect of game development (coding, art, music) so I can focus on and improve that specific skill. I have some experience using blender and wouldn't mind focusing on that. I've never tried making music but I wouldn't mind focusing on that.
You can message me here or on discord Updog97#5842
Great! I'm glad it worked! Yea, I wasn't able to add much in terms of gameplay. I spent way too much time trying to perfect the color code and the book mechanics. I originally had 3 panes of glass that you had to put together for the code but found that it was tedious to get them to line correctly. I left the 3 panes of glass somewhere in the game as an easter egg.
The game had a great atmosphere and amazing visuals. I loved the water effects and the creepy thing above the well. I personally had to restart a few times because the keys disappeared or because they were simply too low on the ground (Bellow my reach because of my physical floor). This also made it hard to unlock my feet and forced me to drop the key in the right spot or drag them to the lock with another object. A positive consequence of this was that it forced me to use other objects to reach the keys while they were on the floor which actually made the game feel more immersive.
Congrats on creating a beautiful game in 3 days!
The environment had a lot of life and personality. An unfortunate side effect of this was a drop in framerate. The dialogue trap was funny but also slightly irritating (which I assume was the intent). I also walked in on someone in the bathroom... that was embarrassing...
I think you should have kept the doors in to give a sense of progression because I kinda felt lost wandering around.
I think the difficulty was perfect. It took me about 4 tries before I beat the game and got that score.
You never know how someone is going to play your game or if they will know what to do. For example, for my game there is a bookshelf with 2 books that are interactable while the rest are solid. Thinking about it now people will probably assume that all the books are solid and give up without checking all the books.
Hahaha thanks, I'm a big fan of the saw movies!
There are 2 books on the bookshelf that open. I think you found the Easter egg book (the yellow one that opens). There is another book there that you need to check. In hindsight, I should have made that easter egg book not openable (or kept an egg inside the book) to avoid confusion.
I'm glad you enjoyed the climbing part!