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This is a very interesting art direction. I applaud your creativity and out of the box thinking in asset selection.

Unfortunately, I found the platforming to be frustrating. The jump was inconsistent (sometimes, I'd get a tiny little baby bunny hop and other times I'd jump halfway to the moon :O ), and I kept getting stuck on the moving elements.

Congratulations on creating a game in such a short timeframe! Did you enjoy this game jam?

Thanks for the feedback! I actually had a lot of fun making this game, I'm just sitting down to work on this week's trijam. I wanted the movement to be very floaty and dream-like as opposed to responsive, but you raise a good point about the inconsistency of the jump, frustration wasn't something I wanted the player to experience.  Thanks again for the feedback, and best of luck if you do this weeks trijam!