Are you using a quest 1 or 2?
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This is a real tricky one. I cannot recreate the issue either on release or debug builds of the game. I’m aggressively trying to break it too.
I’d say “screencast the issue” but the game doesn’t run well at all while recording with the quest 2’s small horsepower (I made the recording with the desktop build).
If you’re comfortable, it might be helpful for us if you ran an adb logcat > logs.txt
, play til it crashes, stop it (ctrl+C
) and send that to us.