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(+1)

I loved the mechanic, the execution could have been a little better. Having to balance it seems really cool, but I often sat blocking waiting for my bar to lower. Movement felt fine to me lol, the dodge seemed somewhat unnecessary, if there was an attack I couldn't block with my shield then I would probably use it then. Visuals and soundtrack were both nice. It's a cool game!

(+1)

Thanks for the feedback! I actually built the dodge alongside the movement (before the whole idea came together). I didn't want the work to go to waste so I just left it in. Although the dodge comes out faster than the block I agree it is pretty useless since blocking has no limit.  

I might look into adding some more enemies types. Like a ranged enemy that shoots slow moving projectile but can't be blocked.

Thanks again!