I like the risk-reward of getting close to the rockets, but I think the session is so long that it feels far too dangerous to go for the score, and frustrating when the whole thing resets. Perhaps a shorter session with a global high score would add more incentive to go for the risky play.
Viewing post in Mission: The Last One jam comments
Thanks for the feedback. I have gotten the response about hitting the end in first try a lot. So i also what to hear your thoughts on the difficulty and speed of the game. Because the ending is more an little teat for those who survive that long. And making the game a little harder i think could reduce session time. ex. by adding in more rockets or speeding the game up a bit over time.