I like the risk-reward of getting close to the rockets, but I think the session is so long that it feels far too dangerous to go for the score, and frustrating when the whole thing resets. Perhaps a shorter session with a global high score would add more incentive to go for the risky play.
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Mission: The Last One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME: How well the theme is used? | #10 | 3.873 | 3.957 |
ENJOYMENT: Is the game enjoyable to play? | #25 | 3.150 | 3.217 |
INNOVATION: Does the game innovate in some way? | #39 | 2.171 | 2.217 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/benjamin1313/mission-the-last-one
Team members
Benjamin1313
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