What MIDI keyboard do you have? I used the MidiJack Unity library for the input, and I'm not sure how to improve compatibility beyond what it supports.
GamingGarrison
Creator of
Recent community posts
I think this might be the most addictive game of the jam! Having the upgrade system adds a lot, and makes you want to try one more time to see if different upgrades might help along the run. I really want to try some more to see if you can reach a steady-state and go max speed :)
Was a bit confused by the 'don't touch the edge' when actually you want the player to cross the line, and a bit disappointed by the lack of a restart button, but these are small tweaks that could be easily improved.
I liked the sense of speed - the collision seems strange, after a while I seemed able to just pass through blocks - I think you have health or something but it's not super obvious. It would be cool if the speed got faster and faster because it seemed like I could just go on forever. I couldn't tell if I was getting extra score for "that was close!" near misses.
I enjoyed this one - I didn't manage to complete it, it's actually pretty long (impressively long) and I couldn't get past level 18 (the Olympiad). The puzzles where you learn a new trick are great. I found level 6 to be especially hard because I had to do lots of tiny tweaks until the timing was just right. Most of the other and later levels didn't require such precise tweaking, and I preferred those.
Pretty enjoyable little experience - the music and sounds were spot on and I'm happy they were made in the jam! Took a couple of attempts to reach the ending - was just wondering around the first minute or so without realising I could pick up materials. Seems kinda grindy just holding left-click, picking up materials for 5 minutes, but it works better the second time around when you know what's going on and can optimise a bit.
The production itself is great though, having nice art and an actual ending is next level for a game jam!