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Surprisingly fun and addictive. You have tuned all the moving parts nicely, such as shield width, projectile speed, fire rate, breathing pauses and all that. Very good use of limited time as it is scoped very well and time was put into the right aspects! Good work!

I would like a way to skip the tutorial, and the slower more scattered shots should give more score per bullet so that each type of wave will net you the same total amount of points, now it felt like "damnit, not the wave-attack, I will get fewer points for this".

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I'm glad you liked it! There's an option to skip the tutorial in the main menu but now that you say it that should probably toggle when you hit play again. And I was wondering how much people would notice/ care about that attack pattern! Now I know somebody did!

Yes! I found it clever. How is it programmed, did you use perlin noise?

(+1)

Switch case based on a random number generator, chooses one of three (I wish I could've added more but ran out of time) attack patterns that randomize their parameters