Very nice! I had a hard time quitting because I just wanted to try one more time :)
I like the overall atmosphere, many of the upgrades were distinct and fun to use! I love when games have a few nice details like the mining and merchant ships!
Good:
The character was cute, and the reactor looked cool.
The idea was good.
The atmosphere was cool.
The graphics looked good for being low light, which is hard to do well.
Could be improved:
It's nice that there's a tutorial, but it didn't explain the controls
The tasks were confusing and the text prompt was too close in color to the background so hard to read.
The character never rotates, would be nice if it faced the direction of travel.
The theme was not very clear.
The tasks would do well to have some sort of visual feedback for what you're doing.
Good:
Graphics are really well done!
Atmosphere is great!
Level design is good. Never did find the yellow key though.
Pixel art is amazing!
The typing out of messages was a nice touch.
We liked that you could close the doors again.
Enemy design was cool!
It was really scary!
Could be improved:
Camera was a bit jumpy, should have lerped between rooms.
Beeping got jarring quickly.
Flashlight cone should have been smoother and wider.
Sometimes the enemies would flicker out, probably clipping under floor or behind camera.
Surprisingly fun and addictive. You have tuned all the moving parts nicely, such as shield width, projectile speed, fire rate, breathing pauses and all that. Very good use of limited time as it is scoped very well and time was put into the right aspects! Good work!
I would like a way to skip the tutorial, and the slower more scattered shots should give more score per bullet so that each type of wave will net you the same total amount of points, now it felt like "damnit, not the wave-attack, I will get fewer points for this".
Very atmospheric! I like the concept of the light source and the trade off of blocking the light with your shield but being protected and vice versa. I would have loved it if I could control the knight with WASD and light source slightly with arrow keys just to help a bit around corners. I think it's commendable that you stuck to no attacks at all to stick firmly to the theme! Slight note, the inclusion of the tutorial is something a lot of people pass over even though it takes so little time and helps give your game a fighting chance so much, so kudos on that! Very well done!
Wow! Very well made! Everything is tight and responsive. A good example of keeping the scope down and polishing it! The game just has a good feel to it. The ball behaves well, the hitboxes are well oiled and the speed of the ball, frequency of shots and difficulty curve are all very well tuned it. One of the best I've tried so far!
Pretty cool once I figured out the controls and the goal of the game! If you write a little "tutorial" with the inputs and a description of how to play a lot more people will get to see the gameplay!
If anyone is wondering, you race around a track, use arrow left and right to steer, W to accelerate and Space to change gravity direction to drive on the ceiling where possible.
Good work!