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Haha, I like the fact that we used the same basic premise (shoot-em-up without shooting), borrowed the same free music AND even have similar nicknames! :) Your approach is very different from mine though, and feels quite satisfying to break through walls of enemies. Would be nice if my ship was a little bit faster (or enemies slower) so that I could still dodge somewhat reliably and running out of shield energy is less of a guaranteed death. Anyway, would play more of this! (It feels a bit short even for the scope of this game jam.)

Oh man, that's crazy! I didn't have time on Sunday to work on this project so I didn't have time to flesh out the level and tune the movement. I should've left more time for that. Thanks for playing and leaving feedback!