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Nice! I think the dash is a fun base mechanic to work with, and it was really fun to fling myself and bounce around the level. I think a few more mechanics could add a lot of fun depth to this game, like hazards that will hurt you if you dash into them to discourage you from just flinging yourself at full velocity every time, or maybe having to knock enemies into each other to deal extra damage to them or something. I thought the sprite art was good, but the colors felt a little muddy. Grabbing a limited color pallet from Lospec would probably help.

Overall though, nice game! I'd love to give it a go again if more content was added.

(+1)

100% agree with you on those.   Part of my initial idea was actually to add obstacles and then gain abilities to avoid or ignore said obstacles (for example, a spike ball that if you dash into normally hurts you but if you apply say a 'metal coat' ability, you can dash through just fine).  Knocking enemies into each other for more damage was a really good idea (probably would need to improve their collision a bit though).  

Yeah... part of that was me being lazy.  I essentially used a shader to take the base player sprite (that I drew) and quickly give it an overlay without thinking of much beyond color hue.  The tiles were taken from a tileset so its colors probably also clashed with the player sprite.  Definitely something to work on in the future.  Thanks for your thoughts and glad you enjoyed!