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(+1)

Hey this was really good! Reminded me a bit of "Enter the Gungeon". I actually played through the game with all 4 characters. Pyramidhead gave me the most trouble, was hard to get the rhythm right with him, and dodging his "bullets" by going between them seemed close to impossible. Also I'm surprised how you managed to recreate the creepiness of the last boss using pixel art.

For constructive criticism, all I can think of is letting player move at slower pace when shooting/reloading instead of stopping outright, and have the fourth character's melee do more damage, it seemed weaker than his safer shotgun.

(+1)

Thanks so much! 

I've had a few comments about that miniboss - I definitely need to tweak the difficulty for it, it's caused problems for a few people now. Might well have a play after the jam period and see if I can patch something in to make it more manageable

In theory melee should do the same damage with all characters, although in retrospect the character with the chainsaw should definitely be more dangerous with melee! I think in general melee is lacking visual feedback too, something for me to play around with in future titles

Cheers for the detailed feedback! Really appreciate it :)