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The point where Snake crosses over with Sokoban puzzles me. Apart from that, it's basically Snake again, with puzzly elements. Nice job.

(+1)

Yeah, the sokoban part was just me trying to find different ideas to exploit the snake. And Sokoban crates were easy to implement (It's basically 80% of the snake code). It may not be the best idea of the pool, just some experimentation :-]