Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

In all honesty this was frustrating for me. But I tend to get frustrated when I'm unable to finish a game. My problem was that the character kept moving whenever I let go of the move keys, usually for a distance large enough that I couldn't land a jump on the shortest platforms. Other than that I didn't like that I had to hold the spacebar to jump higher, my natural thought was always to press it then let it go.

Otherwise a pretty decent game, at least from as far as I saw. Another entirely unique take on the theme, great work.

(+1)

Thank you and thanks for the feedback. Unfortunately I didn't have enough time to do much other than the game play so there is not real ending other than maxing out the character I guess. The landing could use some improvement, too much sliding. The jumping could be adjusted a bit, but the press and release of the jump allows you control the height of the jump, a la Super Mario Bros.. I'm used to that kind of thing so it feels more natural to me.