Thank you for the feedback. I left a lot of the original in, which meant it was still just as difficult, I think it could use a bit more work to make it easier to get into and ramp up. Thanks for playing.
Dev Pirates
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Thanks for playing and for the feedback!
The saving the characters is carried from the original, I have an idea on how to improve it, but I didn't have time to implement it.
The rescuable character visibility is another one of those, I suppose I could have done "something" pretty quick, but I never got around to it, other things were ranked higher in importance to me... like spending two hours on the the intro arcade animations... lol
A great game, loved the different abilities for the characters. Imo I'm loving the bow and arrow. You mixed in elements of Gain Ground into you game so well it feels natural. Excellent game, top marks. I loved it.
Would love to see more mob variety, and even extra skills for the different kinds of characters to work with progression, like unlocking doors for the rogue, burning down wooden walls for the wizard, and pushing big blocks with the warrior. Not those exactly, just things that came to my brain while playing.
Though the levels you made with what you have were fantastic and worked very well to demonstrate the game play. Can't stress enough how great your game is.
Oh. Noticed you never used the special button during your playthrough. It's Enter on the KB or the Right Face Button on the controller. That's how the ball works, and the specials for the other characters if you can rescue them. And like the original, if you kill all the mobs before rescuing the character, it doesn't count as a rescue, you have to walk them to the exit before killing all the mobs.
Thank you! And thanks for playing!
The girl's pet is the same as before, can crunch through boxes and run over any terrain, but the utility was lightened since I reduced the range on the ball so it wasn't as useful. The diagonal shooting was too closely matched to the original and I didn't get around to making it easier on the player. I feel like this would be a great twin stick shooter game.
Thanks for the feedback.
Very well done, loved everything in this. Reminded me a lot of Lost Vikings with the three different characters to play.
No notes on meeting the judging criteria, well done!
Only thing I'd add on the side is maybe a checkpoint halfway through a level so you don't always have to start from the very beginning of the level hen you die.