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Same opinion actually, but on game jam time I wasn't able to make proper physics and just ran with these hardcoded bit lol

if (hooked) {
if (ballSpeed.x > -30 || ballSpeed.x < 30) ballSpeed.x += (mouseX - ballPosition.x)/200;
if (ballSpeed.y > -30 || ballSpeed.y < 30) ballSpeed.y += (mouseY - ballPosition.y)/200;
}

Thanks for your input!