Thank you for the kind words.:)
Kurnic
Creator of
Recent community posts
Same opinion actually, but on game jam time I wasn't able to make proper physics and just ran with these hardcoded bit lol
if (hooked) { | |
if (ballSpeed.x > -30 || ballSpeed.x < 30) ballSpeed.x += (mouseX - ballPosition.x)/200; | |
if (ballSpeed.y > -30 || ballSpeed.y < 30) ballSpeed.y += (mouseY - ballPosition.y)/200; | |
} |
Thanks for your input!
Glad you liked it and thanks for leaving a comment!
Regarding draw situations, this should never happen as all damaging cards have different priorities (the number next to the top-right P) and therefore there is always someone who is hitting or sacrificing first.
All battles really decide who is the noob! :)
We had some problems and we didn't have time for most of the stuff you point out.
Knowing which fighter is yours can be pretty confusing (we didn't even change the gloves color...).
There is an slowdown mechanic (when your fists collide with your enemy fists) but we didn't do any different visual feedback for this so it's not easy to understand,
There is also a simple health and recovering system underneath that is totally invisible for players.
But well, that is what happens in game jams! And it is a part of the jam developing charm, so I am glad you liked it anyways :D
The challenge is just in that sweet spot where you can do it after losing a couple of lifes (or continues in places like level 8), but you end up hating so much those damn green ghosts.
Everything is really really polished, so great game! 5 stars in every aspect.
Some little bug I discovered on my first run: if you create a hole at the side of a level (just by the end), fall in it and move to the side (going to the other side of the level) you get stuck without being able to do anything. Everything else was absolutely perfect!