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(+1)

Nice job on this one.  I thought the combat was pretty fun, and the writing was good and funny as well. (those randomized start of battle messages were really great in particular) 

On the gameplay side, it felt a little awkward trying to pick moves on the fly, especially since every time you open the menu to choose a move it starts at the first one and you have to scroll down to use anything else. I think some way to more quickly use moves would be better, like mapping them to four directional buttons or even just saving the last move the player used and having the new default move be that. Initially I was trying to vary my attacks, but ultimately the only way I could win was jumping around spamming fury swipes because that was the fastest way I could attack.

Overall, really good and memorable jam game.  I think you could really easily polish this, add some content and turn it into a full release .

(+1)

Thanks a lot for the feedback!  And haha, I'm really glad the dialogue came across well!  I wrote a lot of it during the last caffeinated nights of the jam so I'll admit I was really nervous about it ^^;;

Definitely fair points on the gameplay, and I like your suggestions for speeding up move selection.  In the end I do want this to lean heavier on strategic and varied choices so I super appreciate the rundown of your experience trying to play that way and how the system/controls pushed you out of it.  

Thank you very much!  That means a whole lot coming from you!