Thanks! We wanted to have more levels and unit types so you had to really pick out when the best time to flip which units would be, but we ended up running out of time. I think there's still some of that, but without the UI to show the differences between the unit types I don't expect players to realize what all the options are haha. (I'd be impressed if you realized the big slimes can hold three enemies attention at once and the hooded ladies have a ranged attack on your own!)
Viewing post in Capture Tower jam comments
I wasn't sure of the exact number but I did notice that the larger slimes could hold more enemies and that the hooded guys had a ranged attack actually. Before long I started tying to time it that the large slimes would be turned a short distance in front of the hooded guys so I could make use of the ranged attack. I could see this being an amazing game if you continue working on it.