Easily one of my faves of the jam! If you decide to further expand on it I suggest changing the camera to a strictly top-down view instead of the slight tilt it has now. The viewing angle makes it very hard to accurately judge where you're actually hitting the ball towards.
TheNoteBlock
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So you were able to upload it on time just not publish it? This might be helpful then.
Official from André:
If you missed the deadline for the following reasons:
- internet problem - forgot to associate do the jam page - any major issue
please e-mail mixandjamyt@gmail.com
PLEASE include the link for you game and the reason why there was a problem
The links sent in the next 30 minutes [since the jam ended] with the proper reason will be included
Official from André:
If you missed the deadline for the following reasons:
- internet problem - forgot to associate do the jam page - any major issue
please e-mail mixandjamyt@gmail.com
PLEASE include the link for you game and the reason why there was a problem
The links sent in the next 30 minutes [since the jam ended] with the proper reason will be included
Copying the official announcement Andre made about this to confirm that this is legit:
If you missed the deadline for the following reasons:
- internet problem - forgot to associate do the jam page - any major issue
please e-mail mixandjamyt@gmail.com
PLEASE include the link for you game and the reason why there was a problem
The links sent in the next 30 minutes [since the jame ended] with the proper reason will be included
Official from André:
Iif you missed the deadline for the following reasons:
- internet problem
- forgot to associate do the jam page
- any major issue
please e-mail mixandjamyt@gmail.com
PLEASE include the link for you game and the reason why there was a problem
The links sent in the next 30 minutes [since the jam ended] with the proper reason will be included
I think I spent a solid 6 hours trying to fix a quirk with my game's mechanic that ended up being a really complex problem, but I couldn't figure it out so in the end I just scrapped it and reverted to an earlier version D:
Thankfully it's a pretty out there edge case that I don't think anyone's ran into yet, but I'm sad that I lost all that valuable time lol
Thanks! We wanted to have more levels and unit types so you had to really pick out when the best time to flip which units would be, but we ended up running out of time. I think there's still some of that, but without the UI to show the differences between the unit types I don't expect players to realize what all the options are haha. (I'd be impressed if you realized the big slimes can hold three enemies attention at once and the hooded ladies have a ranged attack on your own!)