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More Mechanics and Some Fun

Mechanics Added

I spent more time than I would have liked the last few days adding more base mechanics for combat in the game, but essentially the base mechanics I have been able to implement for the game include:

  • Long ranged ammo capacity
  • UI feedback when projectile is fired
  • Projectile ammo pickup
  • Animation for feedback when projectile ammo is picked up
  • Improvements on health system and also added healing to the system

After these updated, I am going to want to work out the player attacks some more. I want to have a light/quick attack and also a slow/heavy attack that the player will be able to utilize in combat. With this, I will try and create some unique animations for feedback during these attacks to really sell the combat system.

Some Fun

I refined the player intractable script with the world and added physics components to the scene. Now I am able to go wild and see the destruction unfold in front of me. This makes testing the game more fun. Now if I am stuck on an aspect of the game and need to let off some steam I can destroy the entire environment!