More Mechanics and Some Fun
Mechanics Added
I spent more time than I would have liked the last few days adding more base mechanics for combat in the game, but essentially the base mechanics I have been able to implement for the game include:
- Long ranged ammo capacity
- UI feedback when projectile is fired
- Projectile ammo pickup
- Animation for feedback when projectile ammo is picked up
- Improvements on health system and also added healing to the system
After these updated, I am going to want to work out the player attacks some more. I want to have a light/quick attack and also a slow/heavy attack that the player will be able to utilize in combat. With this, I will try and create some unique animations for feedback during these attacks to really sell the combat system.
Some Fun
I refined the player intractable script with the world and added physics components to the scene. Now I am able to go wild and see the destruction unfold in front of me. This makes testing the game more fun. Now if I am stuck on an aspect of the game and need to let off some steam I can destroy the entire environment!