Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I think that's a fair solution.

Side note, how do you craft 5 star silk thread? I forgot the instructions, and so far I'm only able to make 2 stars ones.

Edit) Nevermind, I figured it out!

(+1)

I might also reduce the slimes difficulty a bit, since it is a newbie forest area, after all. But yeah, difficulty stuff hasn't really been properly tested  so feedback is appreciated! (not properly tested because while I was testing, it wasn't really in proper game flow aka I was probably using several cheats to quickly playthrough just to ensure no significant errors 😅)

I think an increased drop rate and lowering their damage is a good start. Or you coould lower the amount of jello needed, that works too.

Yeah, that's what I was getting at. It's the starting area with the starting monsters. Personally I think you should be able to do it with out needing to invest in charm at all. That should be for later areas. So far the progression in the battle system is wonky. The battles are really difficult and slow paced in the beginning and become easier later. You basically have to either almost max charm or courage to safely navigate the first area. Then the others become a breeze because you already did that for the first area. Also, having to finish Haves quest in order to do the intro quest is also a bit weird, especially with the mayors dialogue when you turn it in.

Yeah, I get that. Things like game balancing need many sets of eyes looking into it. I've played a lot games in beta or early access so I'll gladly share my opinions.