Hi there, no worries! I might tweak the amount of blue jello to 5 or 10, then? As for difficulty in battle, the best way to quickly get stronger is by doing Haves's quest so that you are able to buy various strengthening potions (can buy ATK/DEF/HP/MP increase potion, which is a lot more significant than charm skills). I feel like I need to tweak the escape rate so that it doesn't succeed too often (right now it's like 99% success rate) which makes fetching / gathering quests a bit too easy since you can currently escape all the time. I'll release these planned tweaks when I'm also done with Finn's route!
Viewing post in Banana Ranch Game Guide Thread comments
I might also reduce the slimes difficulty a bit, since it is a newbie forest area, after all. But yeah, difficulty stuff hasn't really been properly tested so feedback is appreciated! (not properly tested because while I was testing, it wasn't really in proper game flow aka I was probably using several cheats to quickly playthrough just to ensure no significant errors 😅)
I think an increased drop rate and lowering their damage is a good start. Or you coould lower the amount of jello needed, that works too.
Yeah, that's what I was getting at. It's the starting area with the starting monsters. Personally I think you should be able to do it with out needing to invest in charm at all. That should be for later areas. So far the progression in the battle system is wonky. The battles are really difficult and slow paced in the beginning and become easier later. You basically have to either almost max charm or courage to safely navigate the first area. Then the others become a breeze because you already did that for the first area. Also, having to finish Haves quest in order to do the intro quest is also a bit weird, especially with the mayors dialogue when you turn it in.
Yeah, I get that. Things like game balancing need many sets of eyes looking into it. I've played a lot games in beta or early access so I'll gladly share my opinions.