Mine weren't unlocked either. Then I booted up the original and reloaded some saves to play through the scenes again and then it worked
parsonova
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A man after my own heart. Ass>literally anything else
But I don't necessarily think what we enjoy in porn reflect what we want to do in real life. I'm more of a bottom but this just my type of VN. So it doesn't surprise me that there are bottoms interested in a story with a top MC, and I don't think it's just bara-drought. People are weird like that, or maybe it's just me...
I'm really enjoying the game so far, supported you on patreon as well! :D
I'm playing with textractor because I'm too impatient to wait, haha. But a question though. Is the only way to get skill points to massage people? Because so far I need spend all point in that just to make sure I keep up with their needs :/
I think an increased drop rate and lowering their damage is a good start. Or you coould lower the amount of jello needed, that works too.
Yeah, that's what I was getting at. It's the starting area with the starting monsters. Personally I think you should be able to do it with out needing to invest in charm at all. That should be for later areas. So far the progression in the battle system is wonky. The battles are really difficult and slow paced in the beginning and become easier later. You basically have to either almost max charm or courage to safely navigate the first area. Then the others become a breeze because you already did that for the first area. Also, having to finish Haves quest in order to do the intro quest is also a bit weird, especially with the mayors dialogue when you turn it in.
Yeah, I get that. Things like game balancing need many sets of eyes looking into it. I've played a lot games in beta or early access so I'll gladly share my opinions.
I think this game has made some great improvements since Senyuu Danshi and I really liked that game as well.
Having said that, I don't know if this is a bug, I'm just having bad luck, or if it's working as intended but the drop rate for blue jello is abysmal. Other than the first two I got from the intro, I didn't get a single blue jello for the first 10 slimes I defeated or so... Pair that with the power of slimes, they basically knock you out in two-three hits, makes the third part of the intro questline tedious and waaaay harder to complete than any other quest so far. The fact that I need to raise my charm to 3-4 levels to reliably defeat slimes in order to only get about 1-2 jello/excursion feels bad. Then the fact the crafting is basically gated behind this quest is not fun. Is the recipe for empty bottles are part of the crafting reward`? Because that makes it even more tedious, since you can't heal effectively either. I think I've made about 20 or so excursions and I've only got 11 jellos now.
My suggestions (unless I'm the only one experiencing this and just have crap luck) is to either:
1. Make slimes attack less powerful and/or lower their health a bit.
2. Significantly increase the drop rate or at least as long as the quest is active (don't know if that is possible to code)
3. If your satisfied with the difficulty, I think you should consider renaming this last part of the quest. Having a quest called intro quest and then being harder and taking longer than a bunch of other early fetch or drop off quest is a bit ridiculous and counter-intuitive.
Sorry if I sound rude, I'm just a bit frustrated. Anyways, keep up the good work! :)
It's actually been over 6 months since they gave any update. We're on month 4 since summer though.
I agree with you. I don't think this was a scam, like you said they have put in real work that wasn't something they could just pull out of nowhere. Work they did after they got the money, which doesn't make sense since Kickstarter doesn't actually require an end product to be released and won't offer refunds unless the creator does it. Since it's a crowdfunding platform, people don't actually buy a product, rather than fund a project in hopes of getting an end product in return. Most likely, the artist or both of them got burned out, and progress on the remaining CGs came to a standstill. What's unfortunate is that if my guess is right, they really should've been transparent about their progress. Now they've really burned a lot of bridges, and a lot of their supporters are pissed.
I'm still holding out hope that we'll get a surprise update with the release date, when the game is 99.99% done. Doubt they will give another update before all the art is done.