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1.212 (End-Tech)

- 6 new passives added (mostly unlocked by reaching certain global completion percentage)

- 3 new actives added

- Missile Maker is now tier 3 (was 4)

- Reduced explosive displacer dmg vs shield (25%-->10%, affects self damage)

- Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM

- Stimpack now applies enrage immediately on use, eliminating situations when active auto-skip on jump would prevent the full effect

- Boss Rush now disables endless mode

- Blade Hull collision damage taken reduction now affects ground and prop collisions

- Fixed Blade Hull never actually reducing collision damage taken from enemy collisions :o

- Fixed flak effects using current player muz flash anim instead of the one used by their shot - Attempted to fix an unclear case of item IDs not getting written into gear_get.txt when taking chest content

- Fixed some typos