1.212 (End-Tech)
- 6 new passives added (mostly unlocked by reaching certain global completion percentage)
- 3 new actives added
- Missile Maker is now tier 3 (was 4)
- Reduced explosive displacer dmg vs shield (25%-->10%, affects self damage)
- Added some safeguards to ensure that entering intermission does not prevent dying store shops from dropping their SRM
- Stimpack now applies enrage immediately on use, eliminating situations when active auto-skip on jump would prevent the full effect
- Boss Rush now disables endless mode
- Blade Hull collision damage taken reduction now affects ground and prop collisions
- Fixed Blade Hull never actually reducing collision damage taken from enemy collisions :o
- Fixed flak effects using current player muz flash anim instead of the one used by their shot - Attempted to fix an unclear case of item IDs not getting written into gear_get.txt when taking chest content
- Fixed some typos