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i think i found a bug. scripts run slightly different when you use "test current map" versus "test game"

here is an example of the script

vn 1

text "this is a message"

pause

text "this is another one"

pause

map return

the script is attached to trigger 1, and trigger 1 is attached to a floor tile. when you hit the trigger but continue holding w (run forward) you seem to bypass the execution of the script past the first line of the script, then if you hit escape the menu will have no text (continue exit settings etc etc) this only happens if i use "test current map". if i use "test game" and hold w while hitting trigger the script runs as i expect it to, with no bugged menu screen. i can easily reproduce this bug and make a video of it if seeing it would be easier to understand what i am saying.

that, or my script is just wrong. but it only happens on "test current map" so i'm pretty sure it be an insect

There is nothing wrong with the script, so it has to be a bug. 

I'll check it and fix if it's one. 

Hi! 

If I'm  make a building and I want to add windows... How can I make the windows transparent?

How can I make the glass transparent?

Similar question, how to display fences?

You can use transparency on png, however it's not really recommended. 

Transparency is a quirky thing and I wasn't even thinking about it when making the editor.

As for fences - you'll have to use either 3d models or custom tiles.