i think i found a bug. scripts run slightly different when you use "test current map" versus "test game"
here is an example of the script
vn 1
text "this is a message"
pause
text "this is another one"
pause
map return
the script is attached to trigger 1, and trigger 1 is attached to a floor tile. when you hit the trigger but continue holding w (run forward) you seem to bypass the execution of the script past the first line of the script, then if you hit escape the menu will have no text (continue exit settings etc etc) this only happens if i use "test current map". if i use "test game" and hold w while hitting trigger the script runs as i expect it to, with no bugged menu screen. i can easily reproduce this bug and make a video of it if seeing it would be easier to understand what i am saying.
that, or my script is just wrong. but it only happens on "test current map" so i'm pretty sure it be an insect