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It's an interesting game, never had a key bat mechanic before in a game; and it definitely has potential for really cool puzzles. 
For me personally, a chunk of the time the jumps felt impossible or very unlikely I'd make them. A few key shots in and I couldn't get the jump down.

The movement feels glidey, like the character is walking on ice. The deceleration doesn't feel high enough. I didn't face any precise platforming which made this more of an issue of moving around than overcoming obstacles.
The character collider also looks like it's a little too big; the player stands off the ground by a pixel or two.

You can also trigger narrative more than once if you go back. I found this out after getting the key bat and wondering if I could open the chest at the start. Then retriggered multiple NPC narratives.

The music is really good and fitting; absolutely enjoyed it! The art is also very nice and has some character to it which is great. I'm not in love with the text color and textbox design; but it passes through.

Thanks for playing and I appreciate the critiques.  Definitely some things I can work on.  With the dialogue I left it enabled in case someone accidentally skipped a line prematurely, but maybe I should've disabled them on conversation end.