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Cute little game with good scope. Controls were a bit wonky, but I guess that's where the challenge comes from. Graphics are simple and clean, like the growing cheeks. Good job and congrads on making it into Trijam!

The wonky controls stem from an issue that I am still learning about. The game played at a different speed in Unity game player than when I uploaded it to Itch.io. I need to understand when and where to use Update/FixedUpdate. The other was an un-intentional control issue that I left in because it was an interesting game mechanic, that is the hamster will move ~1.7 when moving diagonally (which you need to do if you want a high score close to 1000). Thanks for the feedback.

(+1)

Fixed update is for physics, Update is for visuals. I'd also check IEnumerators that use "yield return null" as they depend on framerate a lot. Time.deltaTime can be used in Update if something needs to be moved a consistent distance.