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The wonky controls stem from an issue that I am still learning about. The game played at a different speed in Unity game player than when I uploaded it to Itch.io. I need to understand when and where to use Update/FixedUpdate. The other was an un-intentional control issue that I left in because it was an interesting game mechanic, that is the hamster will move ~1.7 when moving diagonally (which you need to do if you want a high score close to 1000). Thanks for the feedback.

(+1)

Fixed update is for physics, Update is for visuals. I'd also check IEnumerators that use "yield return null" as they depend on framerate a lot. Time.deltaTime can be used in Update if something needs to be moved a consistent distance.