I love the art, the menus are impressive for a jam game, the music is good. I absolutely hated the controls though, I felt like I couldn't do anything. I didn't understand when I was grabbing rocks or not, I didn't really get the point of the enemies, I had a lot of trouble getting to where I wanted to go, the mechanic to grab rocks felt uselessly complicated... I know all of this is kind of the point of your game, but it didn't resonate with me. Still, an impressive job for a jam and only two people!
Viewing post in Show Rocks John! jam comments
Yes we figured that we need to give a graphical clue to the player about what is the right speed to reverse and pick up rocks. We didn't convey well enough the enemies role, they steal the rocks from your nest if they reach it, we should show it better in-game. Knowing that the game itself should be more informative, can I ask you if the Instructions section cleared some of your doubts or if you found it lacking? Thank you very much for your feedback! :)
I did read it, but for some reason I glossed over the enemy description, sorry x)
It's a very good explanation screen to be honest, clear, easy to read, but it isn't enough for picking up rocks for exemple (I knew I had to go one way then the other, but it seemed I was never aligned right, or too far, or too close).
Hey! I realized that there was a bug with the velocity, since you took interest with the feedback, could I ask you to try the new version? It should be a bit easier because we didn't take into account the vertical velocity to contribute for bending down and picking rocks! (I don't mean to change your mind about the voting, we are just trying to improve the game and are in need of playtesters :) )