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Show Rocks John!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #16 | 4.179 | 4.179 |
Concept | #35 | 3.750 | 3.750 |
Overall | #52 | 3.455 | 3.455 |
Enjoyment | #96 | 2.893 | 2.893 |
Use of the Limitation | #118 | 3.000 | 3.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Iacopo Regoli, Hilary Palazzolo
Software used
Unity
Use of the limitation
From a narrative point of view, the protagonist is a penguin on a unicycle, if a unicycle stops moving it falls. In the core gameplay you have to always move and reverse your speed to grab the rocks so you will keep moving or you lose/don't pick up rocks. Even if you do stop moving, the character will move itself in a pendulum pattern so that it doesn't stop (it's not only an animation, it actually sets the velocity).
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Comments
nice game! I like the art and the music, the gameplay was challenging, especially maneuvering the player to get the rocks, the controls are responsive and this has good replay value, overall I enjoyed playing , keep it up!
Thank you very much! I just realized there was a bug with the velocity, if its not too much of a hassle, could I ask you to play again the new version and tell me if it is "more fair"? (not for voting purposes, we are planning to work on it post jam and release it :) Thank you!
beautiful graphics, good music, a bit difficult and unfortunately the cannon is just a decoration. nice game overall
Thanks! Ahah the cannon didn't make it into the game.. So we put it as a decoration, it will be in the next updates, keep following us :)
A little hard to get the stones, but very cool! I thought I could activate the cannons LOL
Thank you very much! Can I ask you how many did you manage to get? And if you have suggestions to improve the mechanics?
Excellent graphics! I did find keep track of all the enemies quite stressful though
Thanks, I'm glad that you are the first to say that enemy tracking is stressful, I suspected so myself! Any ideas on how to make it better? :)
Perhaps a little bit less enemies in general, so that you have more space to get some rocks, but otherwise there could be a little exclamation mark notification every time an enemy makes it to the nest (or is about to)
Very nice art and music, I liked the storyline, great game overall!
:) thank you!
Nice art! I love the graphic and music, but the control is kind of difficult.
Thank you very much for your feedback! :) We will improve the controls
Really clean design definitelly jelly! Is there End? I played for like 10 min, yeah i didnt have much rock usually around 8, but i wanna know the rest of the story. I think it would be better if every direction had pick up mechanism. I were just going left to right hoping it would land on rock.
Yes there is an end! I'm sorry to here it frustrated you, it is meant to be a bit complicated to pick up rocks... Thanks for playing :)
Nice art and relaxing music, you even implement a full menu it's the first game in the jam that I play with that
Thank you very much :D
Nice and clean graphics with some nice music, liked it! :)
Good job!
Thank you very much! :) (I LOVE your game)
can i shoot canon by screaming fire?
No, the cannons are purely decorative as of now, they didn't make it into the game unfortunately :(
good concept and presentation.. good luck..
Thanks :)
good music and art :D
Thank you :D
I love the art, the menus are impressive for a jam game, the music is good. I absolutely hated the controls though, I felt like I couldn't do anything. I didn't understand when I was grabbing rocks or not, I didn't really get the point of the enemies, I had a lot of trouble getting to where I wanted to go, the mechanic to grab rocks felt uselessly complicated... I know all of this is kind of the point of your game, but it didn't resonate with me. Still, an impressive job for a jam and only two people!
Yes we figured that we need to give a graphical clue to the player about what is the right speed to reverse and pick up rocks. We didn't convey well enough the enemies role, they steal the rocks from your nest if they reach it, we should show it better in-game. Knowing that the game itself should be more informative, can I ask you if the Instructions section cleared some of your doubts or if you found it lacking? Thank you very much for your feedback! :)
I did read it, but for some reason I glossed over the enemy description, sorry x)
It's a very good explanation screen to be honest, clear, easy to read, but it isn't enough for picking up rocks for exemple (I knew I had to go one way then the other, but it seemed I was never aligned right, or too far, or too close).
We will definitely improve in that direction, thanks for taking the time to give us feedback!
No worries!
Hey! I realized that there was a bug with the velocity, since you took interest with the feedback, could I ask you to try the new version? It should be a bit easier because we didn't take into account the vertical velocity to contribute for bending down and picking rocks! (I don't mean to change your mind about the voting, we are just trying to improve the game and are in need of playtesters :) )
The art is really top notch! It's amazing that you made it just over the weekend. With slightly easier-to-understand mechanics and more levels, I think it'd be popular as a full game!
Yes, we owe it much to the artist, which is very good and talented :) We need to iterate on the mechanics, make things clearer. Thank you very much!
This might win! I loved the story at the start and all the little details
:D Thanks for the encouragement, we are glad you enjoyed it
Neat concept! As others have said, the artwork is great. The music was good. There was a bit of a learning curve, but in-part that's because it's a new idea!
Thanks! About the learning curve, did you get good at it, were you able to finish it? Thank you very much for your feedback :D
Great art and sound direction, slight learning curve for gameplay but it was an enjoyable experience :)
Thanks, even though the music is stock, we wrote it in the description because otherwise it might seem like we composed it. Did you manage to finish it? :D
really interesting and unique idea with the pick up mechanic, loved the art and story too
Thank you very much :)
Very well done!
Thank you very much! :)
I LOVE this art! When the penguins turn into fried chicken it looks amazing, and it's hilarious. You guys should be very proud! I would recommend making what you arr supposed to do more clear though because it took me a bit of time to understand it.
Thank you, thanks to you guys we are slowly realizing that some things are not clear. Could I bother you asking what you personally found not so clear? :) Thank you for your warm feedback :D
So I didn't understand how to move, and collect the rocks.
Ok, we will work on making the instructions clearer, and it just came to my mind that we could show the instruction panel also immediately after the storyboard. Thank you very much