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It's funny, the game remind me a scene in the stop motion animation movie Chicken Run

I absolutly love this idea of controling multiple characters at once but I think the level design don't make enough use of  that mechanic.

The question of the camera also arises, who the camera must follow ? The most advance chicken, or this pack that stay behind and had more "value" than the solo chicken, does zooming out can be a better idea than a fixed camera, etc

I hope I'm not being too harsh here, I think there is a lot of under-exploited potential here. Good job though

Yea chicken run was the inspiration. 

I agree that there is alot that I did not explore fully or even slightly with this. the camera is an interesting point too following the leader was the simplest thing that I could do in the time frame and zooming out meant that I had to show more on the screen (which was not a good idea :D). The game started out with only one chicken and ragdolls, and more ragdolls is better so I added more chickens, but it was all very last minute. i'm glad you enjoyed your time with it though!