Great graphics, great sounds and great sense of humour :-)
Good work to get all that done for the jam. Nice one.
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #18 | 3.811 | 3.811 |
Overall | #26 | 3.716 | 3.716 |
Enjoyment | #36 | 3.486 | 3.486 |
Concept | #37 | 3.730 | 3.730 |
Presentation | #40 | 3.838 | 3.838 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Phillip Scott - https://twitter.com/IVo_F3412
Software used
Unity, Blender, Aseprite, Audacity
Use of the limitation
Game is almost an endless runner - the chickens cannot stop moving
Cookies eaten
0
Great graphics, great sounds and great sense of humour :-)
Good work to get all that done for the jam. Nice one.
This was great fun, well done! I really like how the chickens stayed after each run, and how you had (seemingly) infinite runs as well - those two things combined meant I started to build bridges over the dangerous traps, using the sheer mass of chickens, which may have been uninentional (and very fun!). The sounds were also very good, they added a lot of personality to the game and were enjoyable in general! Overall it was a fun game, so good job!
Nice work! You have so many levels, that's awesome! The chicken sounds were pretty funny as well.
It's funny, the game remind me a scene in the stop motion animation movie Chicken Run
I absolutly love this idea of controling multiple characters at once but I think the level design don't make enough use of that mechanic.
The question of the camera also arises, who the camera must follow ? The most advance chicken, or this pack that stay behind and had more "value" than the solo chicken, does zooming out can be a better idea than a fixed camera, etc
I hope I'm not being too harsh here, I think there is a lot of under-exploited potential here. Good job though
Yea chicken run was the inspiration.
I agree that there is alot that I did not explore fully or even slightly with this. the camera is an interesting point too following the leader was the simplest thing that I could do in the time frame and zooming out meant that I had to show more on the screen (which was not a good idea :D). The game started out with only one chicken and ragdolls, and more ragdolls is better so I added more chickens, but it was all very last minute. i'm glad you enjoyed your time with it though!
After playing some rounds this game became a chicken warfield! ;D
Liked it, haha! Good job :)
Bro it's so funny! Idea is very good. Be honest, i thought to do sth kind of this, but thought rules won't let to publish so game.
This was crazy fun! It's super awesome especially for three days. Great work!
I really liked the idea, and the realization is great! I felt that the hammers were a bit unfair as you have no way to speed up or down the chickens to avoid them. My favorite parts were the little steps that allowed me to group up my chickens :D
Great and fun idea. I generally like Lemmings style games, where you control the fate of your characters more indirectly. It's impressive for your first 3D project, keep up the good work!
This game looks and feels amazing. I like how the chickens keep there bodies there every round which lead me to interesting things ;). Great Job!
This game answers an important question posed by philosophers throughout the ages: What would you get if you crossed Flappy Bird with Lemmings? :) You would get unspeakable carnage.
One small request: Please put the controls on the game description.
Also, the Chickens Lost counter at the end of a level runs too slowly; I lost 191 chickens once and boy, that took a long time to count. :)
Love the idea! its really clever and has some great art The controls are a bit finicky so its really hard to get more than one chicken to the end due to them separating from the cluster at the start,,, but that is really my only critique
Thank you for your kind feedback, I'm very new to 3D modelling (2 weeks ish) but I am proud of what I got done. Yea that was kind of the (unintuitve) feel that I was going for. I wanted you to fell annoyed that you couldn't save them all and when you saved 1 or 2 it was a good thing. But that idea maybe didn't come across that well
Nice little game! The only important advice I can think of is that I would personally iterate and polish more the mechanics/game loop to guarantee that IS possible to finish the level without losing ANY chicken. (e.g. have less chickens or put them closer or giving an additional jump or jump higher)
Otherwise players continue playing in hope to reach 0 chickens lost, but if it is not possibile, it is a bit unfair to the player...
Yea, I understand what you are saying - the loop I was going for was a little less serious and that through failure you would see your previous attempts. When you finish a level, you are immediately taken back to the main menu (to help reduce what you are talking about). But I should have made it clear taht you will not get a perfect run. Thanks for your feedback
Leave a comment
Log in with itch.io to leave a comment.