My thoughts while playing the game.
+ = I liked it
- = I didn't like it
* = Neutral/suggestion
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+ Cool use of pictures and backgrounds. Very inspiring.
- I initially kinda liked the fact that the map walking sprite was just a white box, but now that I'm in a village I actually miss having a proper walking sprite
- Speaking of the village, the houses are pretty small and generic. I would have liked to see some more variety in size and shape to make their roles clearer. Right now I can't really tell the healing center from the shop from the average homes.
- It also feels a little too spread out. There are moments where I go around a house exploring the area and I start wishing I could run.
+ Music is appropriately somber and subdued.
* Standard MIDI instruments? A fascinating choice. Is this RMVX BGM?
+ Just looking at the menu and I'm liking the portrait and icons
+ Good dialog system. Many characters can either be talked to or do something else, like shop.
+ Oh neat, you don't have to kill everything you encounter! And there's even consequences for killing innocent people.
+ Once again, your battle interface is an inspiration. Realistic pictures that fit the setting, attack animations that make me wonder "how did you do that?", and just enough skills to keep things interesting but not overwhelming or boring.
- The fact that you use the same looking tiles for impassible tall grass in the village and passible tall grass on the overworld is a little confusing. Those tiles should be more distinct so it's clear what is passible and what is not.
+ I appreciate that the poison state does not persist after battle
+ The healing in the shop seems expensive at first, but I like that the monster parts are easy to acquire and sell for a lot, making the healing affordable.
+ Spirit cupcake sequence is surprisingly good looking for RPG Maker and is, well, a trip!
- "It's becoming increasingly dangerous to travel te plains." Got a little typo there.
- It kinda sucks that there's no way to revive fallen party members with items or skills. Having to teleport out of the necromancer dungeon to get revived is not great.
- Wait...the Hunter starts with over 300 HP, but when he levels up he goes down to 30?
- Black screen at the end. The game is still running because I can pause, but I can't see what's happening and don't know what to do.
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Summary
Overall another great game with impressive asset usage. It makes me want to test the limits of what I can stuff into the engine too.