Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Blade UserView game page

Submitted by Kemsyn (@KemsynGames) — 26 minutes, 2 seconds before the deadline
Add to collection

Play game

Blade User's itch.io page

Results

CriteriaRankScore*Raw Score
Overall enjoyment#34.0674.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I love how different this is. I wonder if I would have murdered defenseless travelers if I would have done better lol. It definitely has that compelling nature that just makes you want to keep grinding to progress. Great job! :D

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Hey Kemsy!

Good entry. I liked even tho I has some issues with it.
The animations are pretty good and I didn't expected to cut in half my enemies, particulary the humans one ! :D
Having the choice of being a good guy and its harder to progress and being a bad guy and get very good bonus to do so is really cool, I appreciated that.
Exploring the world was funny, but I feel it was kinda empty. Also, sometimes you can like run in circle for maybe 1min without encountering any fight. Kinda boring/annoying, especially when the game ask you to grind to be able to progress. 
I feel there is a little balance issue too. Unless you wanted to make a Dark Soul kind of game ? If yes then good job, cause I died a lot of time. XD
Finally a trivial thing : why forcing the game in full screen ? :P
Overall I had fun, good job ! Stay safe !
Edit : I watched Drifty's stream of your game and he has such a different game path from mine. I didn't noticed the cave at the top of the montain on the north of the map, I feel dumb now.

Submitted(+1)

Very good game! It makes much fun to explore your world! But why the player is only a square and not a nice sprite? (I remember there was a game for a Sega-console, there was it, too)

Developer (1 edit)

I think the game you're speaking of is Miracle Warriors on Sega Master System,  it was the first RPG I ever played, and this project is kind of my tribute to it. I always felt that game was more about the journey than the characters and I think the square serves its purpose in that respect. Also, it cuts down a lot on dev time :)

Submitted(+1)

My blademancer had a great time shockwaving hordes of skeletons with his thunderblade while donning a mysterious armour from extraterrestrials! After eating a magical cupcake of course.

Interesting choice of having a cursor as the "character" on the map. My only wish was for the cursor to move a tad faster to speed up the pace of traversing the map.

Nice work!

Developer

I'm happy you enjoyed it. I've already adjusted the speed for the updated version, but I'm also looking at other ways to make exploration less tedious, like adding a minimap and improving some of the dungeons. Thanks for playing.

Submitted(+1)

TL,DR: cool looking, but does not appeal to my modern sensibilities.

I'd like to enjoy this game, but it's like reading an old book. The visuals and animations are awesome (if not a bit too blurry), and the skills and scenarios are interesting, but everything else is so slow and... as if made to waste your time. Walking to anywhere takes ages and encounter rates feel too random (no spawns when you want to farm).

Games about surviving a harsh environment can be fulfilling, but not particularly fun. And on a game jam I don't think that's what you want to do. 30 minutes in and the only thing I accomplished was killing random skeletons and wasps just to pay for my healing, and getting some nice equipment. Doing trips from the village to the cave, killing 10~15 guys and going back to sell parts and heal, over and over, is not enjoyable.

I might play more later. The mood (aside the world map) is fitting and the music and first-person animations are very cool. Seems immersion is a big focus here, and . But I can't be fussed right now, got stuff to do, games to play. If Blade User is going to disrespect me with movement slow as molasses and grinding just to make a living, I'll disrespect it as well. Sorry, and take care.

Developer(+1)

Sorry you feel that way, You can actually finish the game in 30 mins if you become the villain and kill the traveling merchants, since they drop a lot of coins. I made it intentionally harder if you only do the right thing. Thanks for the feedback.

Submitted(+2)

My thoughts while playing the game.

+ = I liked it

- = I didn't like it

* = Neutral/suggestion

---

+ Cool use of pictures and backgrounds. Very inspiring.

- I initially kinda liked the fact that the map walking sprite was just a white box, but now that I'm in a village I actually miss having a proper walking sprite

- Speaking of the village, the houses are pretty small and generic. I would have liked to see some more variety in size and shape to make their roles clearer. Right now I can't really tell the healing center from the shop from the average homes.

- It also feels a little too spread out. There are moments where I go around a house exploring the area and I start wishing I could run.

+ Music is appropriately somber and subdued.

* Standard MIDI instruments? A fascinating choice. Is this RMVX BGM?

+ Just looking at the menu and I'm liking the portrait and icons

+ Good dialog system. Many characters can either be talked to or do something else, like shop.

+ Oh neat, you don't have to kill everything you encounter! And there's even consequences for killing innocent people.

+ Once again, your battle interface is an inspiration. Realistic pictures that fit the setting, attack animations that make me wonder "how did you do that?", and just enough skills to keep things interesting but not overwhelming or boring.

- The fact that you use the same looking tiles for impassible tall grass in the village and passible tall grass on the overworld is a little confusing. Those tiles should be more distinct so it's clear what is passible and what is not.

+ I appreciate that the poison state does not persist after battle

+ The healing in the shop seems expensive at first, but I like that the monster parts are easy to acquire and sell for a lot, making the healing affordable.

+ Spirit cupcake sequence is surprisingly good looking for RPG Maker and is, well, a trip!

- "It's becoming increasingly dangerous to travel te plains." Got a little typo there.

- It kinda sucks that there's no way to revive fallen party members with items or skills. Having to teleport out of the necromancer dungeon to get revived is not great.

- Wait...the Hunter starts with over 300 HP, but when he levels up he goes down to 30?

- Black screen at the end. The game is still running because I can pause, but I can't see what's happening and don't know what to do.

---

Summary

Overall another great game with impressive asset usage. It makes me want to test the limits of what I can stuff into the engine too.

Developer (1 edit) (+1)

Hey, thanks so much for the feedback, KV. The music is Firebreak - Retro Action music pack by Tom Jensen, I made the music for the village though. Sorry about Life Belt bug too, although it's pretty funny how instead of giving more life it cripples you lol.

Submitted(+1)

Another quality Kemsyn entry. Great job my friend. Loved the graphics. I had a beef at first were just an empty square, but stopped caring after a few minutes. 

Developer

Thanks, Nova. A lot of the game is inspired by the first RPG  I ever played, Miracle Warriors on sega master system. You played as a square in that too and I think that's why I like making first-person battles.

(+1)

"Are you sure you want to go into this dangerous cave?"
"Yup, no problem. I have 83 loaves of bread."

First person combat at its finest! Maybe skewed long due to grinding. I also never got past a ship that was due for Daria. It just stayed black forever. Did I miss something there? That UFO monster was eerie and awesome.

Developer (1 edit)

The last dungeon is buggy as hell as I didn't have enough time to test. It goes black because I forgot to add a fade in, You can actually move around a bit to trigger a random battle and that should fix the black screen and let you finish.