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(+7)

I have very little visible progress so far. Mostly I've just been planning and outlining and worrying I'm getting in over my head.

I'm working on a game with Ghost Trick-inspired movement and interaction mechanics, where you're a spirit haunting an office and you do poltergeist shenanigans to horny-up the workplace.

So far I've got the "jump between nodes" movement working, and an "act" button that lets you trigger an effect on the node (right now just causing it to move over). I think I can basically bury all that under a bunch of art and animations (which I am kinda dreading making) and have most of the gameplay done?

(+1)

I love Ghost Trick! I think that type of gameplay will be really cool in a horny game. I was wondering what sort of project you'd develop for this year's event, and I really like the choice!