As a super-quick primer to how I have configured unity for this jam:
- add the pixel-perfect camera component to your camera, and configure as so:
- recommended assets pixels per unit to be 4 (factors of two are important)
- reference resolution should be 84x48
- check ‘upscale render texture’
- crop frame x and y
- when importing sprites:
- ensure your pixels per unit match (4, if you followed my recommendation)
- filter mode should be ‘Point (no filter)’
- recommended build resolution and presentation (project settings > player)
- canvas width x height: 840x480
- webgl template: minimal
- in itch this matches a viewport of 860x500px