Thanks for checking out the game, glad you liked the monster!
I went for an unexpected pov to make it a bit anxiety inducing, with high fov and a tilted sky, and to ramp up difficulty without ramping up the velocity. The experiment isn't a success, honestly, but I like were it is going.
Tried it more from the side but it seemed too ordinary looking, so I'll rather try to flash some visual clues for higher levels incoming and rely on a better wall jump system to recover from falls.