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(+1)

Pretty good concept.  The levels could use some more features to them (like spikes or something) to keep them interesting. The coconut seems like the best way to get around because it's way faster than the rope, so maybe some balancing is in order.

I did enjoy using the rope, but I had a number of issues with it. First, you're able to get into the walls with it, which happened to me almost instantaneously when I first started the game. The it happened again multiple times on my last run while I was getting used to the rope. The second issue with the rope is that it seems like it needs finer control on the length. I was at a point where the adjustments I was trying to make to the rope always made it either too long or too short for the gap I was trying to make.

(+1)

Thanks for the feedback! I hope I can flesh out this prototype to a more polished game. With a few days more, we could have fixed those issues you encountered.