I'm not sure if this counts as a suggestion or not, but I didn't know where else to post like this. To preface this, I just wanted to say that I REALLY liked this and the first demo. They were both stellar, and captured the feeling I was looking for in a game like this perfectly. My only suggestion, which is more so a complaint than anything, is the overuse of the shadowy figure. It felt it was the same trick over and over; nearly any time I turned a corner in this game--there he was, and then he would disappear. Now, I understand what this is trying to be (the idea of catching something out of the corner of your eye), which I am all for, personally. But the dread and suspense wears off quickly when used so much in such a short amount of time. I don't know if it's just me, but I would've had this type of event happen maybe once or twice during the demo, that way players become more fearful of his next appearance.
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Yea, the shadowy figure is definitely too persistent, and in the end it's not really that freightning. It should be much less common, and when it does happen it should be more... idk, impactful 🤔? It'd be cool for it to look at you around corners in the distance briefly, and for it to be more visually or psychologically unnerving? Or even have the option to disable it all together as you said. It could have a lot of potential to be truly interesting rather than a cheap scare, so hopefully the final version will improve upon this 🙂