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Very interesting concept! I really liked the procedural buildings that was a nice touch! although some of the buildings were to high to jump over I guess it had something to do with the procedural but I imagine just getting that in the game must have been hard, so great job overall! 

Thank you for the comment! Yeah, tuning the procedural generation wasn't easy, as of now heights are on a sinusoidal function with some random variations. I added walljumping to recover from falls, but it's tricky as hell :) Glad you liked the building