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(+2)

Amazing! I like the graphics, they look so stylish and bright. The story is quite interesting too, it made me feel emotions. And the music fits pretty well. In the end it created impressive mood of shock and feeling of making some awful, irreparable mistakes (talking to strangers, haha)
The most shocking part for me was probably the last task from the birdie. Didn't expect Clara was ready to go that far o.o

The flow of the story made me want to change something, so it's sad that player has no choice. I would like to see some alternative endings or something like that. Also noticed that the game doesn't record if you take items (like the flame, the flower etc.), so you can leave the location without taking them and the story will just move on. And there was I hoping it would be a plot-changing choice, eheh

But overall I enjoyed playing this game, nice storytelling! And Clara is such a sweet character. I loved her casual reactions xD

Good work!

(+2)

Thank you so much for playing and for you very in depth comment, I really appreciate it!

I did wanted to implement and inventory system, but sadly didn't have enough time to do so! This time I decided to not have much choices, since this is the story we wanted to tell and it was designed that way. I'm all in for player choice, but sometimes it hurts the story and that's why this decision was made, but yeah would love to play with the idea! Thanks again :)