lol just played 3D Flappy bird. I liked your bird-design, but you sould make a background and fix some bugs.
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Spuggiehawk (Mini Jam - Birds)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #95 | 3.185 | 3.185 |
Overall | #153 | 2.667 | 2.667 |
Enjoyment | #160 | 2.407 | 2.407 |
Concept | #164 | 2.630 | 2.630 |
Presentation | #166 | 2.444 | 2.444 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jim McLachlan
Software used
Unity 2020.3.27f1, Blender 3.0.1, GIMP 2.10.18
Use of the limitation
You are constantly in flight during the game.
Cookies eaten
10
Comments
The bird is beautiful! I can't believe you modeled that, interesting what you wrote about weighted vertices. I always wanted to create my own models for games, but I'm terrible with Blender!(or any 3d modeling program). How much time did you spend on the model in Blender?
You made an awesome game and with more polish you might really have something. I like the springy and poppy music. The only thing I thought could have been better is if you reset the animation when you press W so it actually feels like you are flapping the bird. Otherwise this is probably one of my favorite games I've played in the jam :)
Thank you :-) I'm glad you enjoyed it.
I probably spent around a day or so modelling the bird, but that was some time ago. I rigged it at the time, but it wasn't suitable for the game, so I kept the model and re-rigged it from scratch. That only took an hour or so, but then I had no end of "fun" trying to work out why it looked fine in Blender, but it's head got all twisted up in Unity. As you noticed, I eventually found out why :-) That was the key thing I wanted to achieve by taking part in the jam, so I'm very happy. The animation blending on the keypress was one of the things I didn't quite get round to, but that's jams.
Very nice bird graphic! It's movements looked really smooth and the angular design is cool. I hope you use it in something in the future. As someone else said, I got disoriented after missing a circle, but I think with some landmarks and such, it would be really relaxing to play mostly as-is.
I really like this gameplay. It strikes the balance between challenge and fun.
I especially like the fact it allow you to choose whether it should get harder or not.
he 3d bird is very well done. I wish it was easier to restart, though.
Well done!
Nice work, especially with the beginning of the game being a frictionless tutorial as well! The bird model looked cool and the flapping animation was nice as well. I liked how you could choose your difficulty. I had some trouble near the end where it seemed like the circles would rotate at the last second, not sure what is going on there. The minimap became more handy when this started happening, so I could re-orient. Great job overall!
The bird looks really good, and I love the shiny green color. The music is serviceable. Impressed by the functional minimap.
There isn't a whole lot going on in terms of gameplay though, and the featureless landscape is not all that compelling. I know that it's hard to know what to do first when you have so little time, and the background is never the top priority.
Thanks :-) I got a bit stuck with some issues between rigging animations in Blender and the way they worked in Unity. If I hadn't spent all that time trying to sort it out, there would have been quite a few more features. But the key thing is that my goal for the jam was to rig a model in Blender for animation in Unity and get it working. I (eventually) learned what I need to :-)
Solid foundation! I liked that you gave the player the choice to increase the difficulty by choosing the respective rings. I felt it was a little bit too easy, though and almost could go on forever. Some enemies/increased speed etc. will add a nice boost. Good job!
Like the concept, but there are some more stuff to do with this :)
Good job!
Neat idea. I had a similar thought when I saw the limitation and thought about how to combine it with the theme.
The controls, while functional, don't really feel like flying. If you're going to keep working on this game, I would definitely spend a lot of time on getting that right.
The model and animations look good. It'd be nice to see the rest of the world built in that style.
The model is really nice, and as bare as it is I enjoyed my time with your game. I would add obstacles, for two reason: it's usually more fun in that type of game to have stuff to avoid, and it would help tremendously with the sensation of speed as well as depth. In this current state it's better to look at the minimap and use the model just to adjust height (but I guess you know that and that's why you added the minimap :D)
Thanks :-)
I spent way too much time tracking down problems with the original rigging and some strange behaviour when trying to tilt the bird when turning.
I was hoping to include more of these for better spacial awareness, interaction and fun:
- Adding terrain
- Adding clouds
- Tilting the bird when you turn
- Adding an indicator to the screen to show which way to turn for a gate that isn't on the radar
- Having different levels of music when you're going through different gates
- Really tidying up the animation so the swoop happens in sync with the button press and the increase in altitude happens on the down beat
- Other birds/enemies/hazards to interact with
Still, you can't do it all in a jam :-D
Great game! it can be much better if you add some background to the world
because when I played I feel like the bird stay in the place :)
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