Right now allies with shields are getting two attacks still. My version of the plugin was modified using your advice, so that I could have more attack hits beyond the dual wielding ability.
I have it set so that bare hands can also be used as weapons.
I noticed that the plugin was not below Damage Core as the instructions specified, but that should be fixed now.
I am using auto passive states to give characters the dual wielding trait.
Is there a way to stop shields from giving additional dual wielding attacks?
Edit: I am also using action sequences for dual wielding, such as for a double strike skill. Two attacks should become four, but when barehanded, the ally has several attacks. Not sure what is going on with that.