I brought some issues up a long time ago, but a lot has changed. Seliel the Shaper (Mana Seed) and FinalBossBlues are both making charsets that include four directional attack animations for action RPGs and maybe tactical games. A paper doll use of layers might also be helpful to allow different weapons to be used for attacks. I don't want to use the "battle scenes" separate from the maps, so these charsets are greatly increasing my interest in trying a tactical battle system. Yours seems to be the best option, and I appreciate all your work.
Here are my current questions:
- Is it possible to make sure attack animations are used on the map? I don't fully understand your plugins. Tactical Scene Motions reminds me of Action Sequences. Does that make it possible to use attack animations from a charset?
- Is it possible to setup passive shield blocks? I am guessing Ramza's shield block plugin is incompatible with this system.
- I think your turn order system is probably good, but is there a way to change how turn order is handled?
- How do state overlays work with this system? Do they work for the map screen as well as they work for battle screens?