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The art direction felt pretty nice, and having procedural building placement was also nice, but the gameplay had some issues like having the player (for me at least) having to blindly jump and hoping there would be a building in front of where my character were going. I did not get very far because of this, did I miss any controls like moving the camera?

The camera is a weird design choice/experiment, you missed nothing. It should have been backed up with visual clues and other things but time ran out. Thanks for trying it out