Not going to leave a rating on this one since the official submission doesn't work on Windows and I couldn't run it. I'll review the post-jam Windows build, though!
This is not bad... impressive visuals for a jam game! The concept was definitely interesting and created a nice risk/reward of trying to kite enemies to die just outside your "safe" territory vs. keeping it safe and farming their souls.
I do think the drop rate should be increased, it felt like the game progressed way too slowly and you could go entire waves without any reward.