Not bad! The core loop is quite fun, I like the tactical nature of expending resources to clear the screen, going in for an attack to regain resources, and regrouping.
Here are some suggestions for future work:
- It would be really nice to see the range on how close you have to be to eat an enemy; because you have to weave through attacks to get there, you really really do need to know whether your trajectory will get you close enough or not.
- I'd add some iframes when you get hit so you don't get instakilled quite so easily
- I'm not sure exactly how to do this in a bullet hell-type game, but I think the attack patterns should be balanced a little bit so that it's more feasible to get through if you're out of burps; right now running out of them is basically a failure condition because you probably won't be able to get any more.