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Thank you so much for the feedback! That is one thing I realized was a flaw in the game, I didn't have the time to polish everything, so I've been rethinking a lot of the game is design, specifically that part, I need to figure out a way to allow the player to find out the answers in a more intuitive way without frustrating them, I've been watching a lot of videos from Ace attorney and other games similar to see If I can find a method of doing it in a more satisfying was,. My main idea was to have various cases with different suspects that would have different ways of interaction, some would succumb to pressure, others to questions and others to sympathy or combinations of various of this elements.  It is definitely in development XD So I would like to fix a few things, and see if I can take it to another level! 

If you have any ideas please I'm open for suggestions! 

I know with the Ace Attorney games the way they keep you on track is a penalty/chances meter (I believe its 5 chances per case part) maybe that could serve as some inspiration and additional branching possibilities. Also what could help is having the suspect show stronger positive or negative reactions to the questions being asked, whether its in the art or the writing, similar to AA's extreme character personalities but to your own style that fits. Some of the reactions to the interrogation questions came off as ambiguous or like they were leading to success but fell off and I think maybe bumping the reaction impact could help players know they're on the right track. 

Hope these suggestions can bring some inspiration, I really look forward to knowing more about the world you've built! ^^